
At the center of the system is the Game UI Modular Builder. This is the core tool or framework designed to bridge the gap between static design and player needs. Surrounding this center are the primary creators—UI/UX Designers and Game Designers—who directly build and implement the interface elements. The next layer includes the active users: Gamers, Students, and Visually Impaired Players, whose diverse needs and feedback loops drive the modularity of the system. On the outermost edge, the Game Company acts as the broader stakeholder, providing the professional and institutional context that allows the system to exist.
The map highlights the “stitched” connections between these groups, showing that a modular builder is not just a piece of software, but a meeting point for professional design and lived user experience. It reveals that accessible UI is a collaborative ecosystem where the designer’s tools must directly respond to the player’s specific barriers.