User Interfaces in Video Games 6/10

User Interfaces in Video GamesThe quest for genre-appropriate and usable game UI

In my last post I introduced the concept of diegetic, non-diegetic, spatial and meta interfaces. You may have noticed that some of them were mostly tied to specific genres, and since my thesis would like to explore how interfaces can be genre-appropriate, I thought it would be appropriate to introduce these genres.

The following graph [1] shows the most played game genres in the 2nd quarter of 2025. There’s a wide range of genres from shooters to puzzles and what I find interesting is that the most successful genres would have the most people, which means that the UI probably also caters to the masses.

Graph 1: Share of video gamers worldwide who have played games in select gaming genres in the past 12 months as of 2nd quarter 2025
Source: [1]

Now let’s take a look at some of the most important genres as well as a few visual examples of them to get a good idea of the UI elements and styles.

Figure 1:
The Legend of Zelda: Breath of the Wild
Source: [3]
Figure 2: Grand Theft Auto V
Source: [4]

Puzzle – Another genre that relies on hand-eye coordination, albeit very different in style. Puzzle games rely on simple logic and have thus seen a big audience within the casual mobile games scene. Brighter colours help with differentiation for quick mental grouping of objects.

Figure 3: Candy Crush Saga
Source: [5]
Figure 4: Tetris Ultimate
Source: [6]

Racing – Racing games rely on mini-maps to mirror navigational devices inside the car. Another important UI element within the HUD is the speed, position and lap indicators. Racing games increasingly use minimal and generic design, especially in other screens such as customisation screens.

Figure 5: Forza Horizon 5
Source: [7]
Figure 6: Need for Speed Heat
Source: [8]

RPG (Role-Playing Game) – Role-playing games came from table-top games, where statuses, inventories and treasure finding are important. They’ve come a long way from the classical parchment style of fantasy games to more daring and modern UI with JRPGs. Inventories and managing them play a big role, which is why designing them in an intuitive way can make or break the immersion.

Figure 7: Baldur’s Gate II
Source: [9]
Figure 8: Persona 5
Source: [10]
Figure 9: Call of Duty: WWII
Source: [11]
Figure 10: Fortnite
Source: [12]
Figure 11: Microsoft Flight Simulator 2024
Source: [13]
Figure 12: Sims 4
Source: [14]
Figure 13: Civilization V
Source: [15]
Figure 14: Age of Empires II: Definitive Edition
Source: [16]

I really like playing games.
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