D&R2 SED D3 – Pitch

Video link.

Imagine you’ve just bought the biggest game of the year. You sit down, you turn it on, and realize you actually can’t read anything that’s on the screen. The text is too small, the colors blend together, and no matter how much you squint, the game keeps on being a blur. For millions of players, this isn’t just a “What if?” scenario, it’s reality. Right now, most game UIs are “one-size fits all”. Designers want to help, but they’re overwhelmed by technical rules or tight deadlines. This results in cluttered UI that’s a hassle for everyone.

My solution is an interactive design toolkit that acts as a digital sandbox for game UI designers. They can drag and drop elements that are already optimized for accessibility. And it’s not just sight, it also provides a framework for haptics and audio cues. What makes it special is that it turns accessibility from a complex chore into a standard with a creative workflow. It makes games more inclusive, but also really helps designers.

I’m doing this is because games have personally improved my quality of life immensely and I’m very passionate about them and about UI design. I want to make sure that people all around the world, regardless of their physical abilities, can have the opportunity to enjoy games as much as I do and be immersed in these worlds as much as I am.

I really like playing games.
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