Among the projects discussed so far, Quick Fix and Hyper-Reality are probably the ones that stayed with me the most. They are very different projects, but both deal with aspects of contemporary life that have become increasingly difficult to separate from the digital systems surrounding us.
Online visibility, social validation, algorithms, information overload, digital interfaces, and the growing overlap between physical and virtual experiences are no longer future scenarios. They are already part of how many people experience the world. At the same time, these systems are so embedded in everyday life that many of their effects become difficult to notice. What I find particularly interesting is that both projects make these dynamics visible in different ways. Rather than focusing on distant futures, they take conditions that already exist and push them just far enough to make them impossible to ignore. In doing so, they show how speculative design can be used not only to imagine what might happen next, but also to question realities that are already taking shape around us.
For this reason, the relationship between people and digital environments feels like a particularly interesting area to explore further. Many of the themes that emerged throughout this research seem to converge here, from online identities and social media to information, perception, and the ways reality is increasingly experienced through digital platforms.