The Authenticity Paradox

Optical Truth vs. Emotional Truth: Why a blurry photo often tells the truth better than a sharp one.

Design & Research | Master Thesis Log 05

In computer science, “noise” is an error. In art, “noise” is texture.

In my last blog , I discussed how the lack of “anticipation” is killing our creativity. Now, I want to drill down into the definition of Authenticity. If we are going to design a camera that resists AI perfection, we need to understand exactly what we are trying to preserve.
I propose that photography serves two opposing masters: Optical Truth and Emotional Truth.

Optical Truth is objective. It is data. It asks: “Did I capture every photon correctly?”

Modern smartphones are obsessed with this. They want zero noise, maximum sharpness, and perfect white balance. The result is what we see below: technically flawless, but emotionally sterile.

Optical Perfection: Clean, sharp, and cold. The AI removed all the shadows where the mystery used to hide. (Photo: Joel Filipe)

    The problem is that memory doesn’t work like a 4K sensor. Memory is blurry. Memory is warm. Memory has vignetting. When an AI “cleans up” a photo, it often cleans away the feeling of the memory itself.

    The Glitch is the Gift: The blur creates the sensation of spinning. An AI would try to “fix” this face, destroying the moment. (Photo: William Klein, 1955

    Emotional Truth is subjective. It is messy. It asks: “Does this feel like it felt?”

    Consider the work of Daido Moriyama or William Klein. Their photos are often grainy, out of focus, or tilted. By the standards of an AI Algorithm, these are “bad photos.” The AI would try to fix them.

    But the “badness” is the point. The blur is the motion. The grain is the grit of the street.

    The Crisis of Code: The fundamental issue in Interaction Design is that we have trained our machines to view human imperfection as a “bug” to be squashed. But in art, the imperfection is often the “feature.”


    This leads me to the Japanese concept of Wabi-Sabi—the acceptance of transience and imperfection.

    How do we code Wabi-Sabi into a camera?

    If I am building an “Honest Interface,” it cannot just be a “Raw Mode” (which is still just data). It needs to be a “Mood Mode.” We need controls that allow the user to tell the system: “Do not fix this. I want the blur.”

    Currently, “Portrait Mode” fakes a blur (bokeh) to look expensive. I am interested in a mode that allows Motion Blur to look alive. I want to design an interface where the user can prioritize Atmosphere over Resolution.

    I have now established a strong theoretical framework:
    1. AI creates Zombie Formalism.
    2. Screens kill Anticipation.
    3. Algorithms prioritize Optical Truth over Emotional Truth.

    But this is all just my opinion. To turn this into a Master’s Thesis, I need to get out of the library and into the field. Next week, I will be conducting Qualitative Interviews with photographers to see if they actually feel this loss of agency, or if I am just a nostalgic romantic yelling at a cloud.

    References & Reading List

    [1] R. Barthes, Camera Lucida: Reflections on Photography. Hill and Wang, 1981.
    [2] L. Koren, Wabi-Sabi for Artists, Designers, Poets & Philosophers. Stone Bridge Press, 1994.

    AI Declaration: This blog post reflects my own research, writing, and arguments. An LLM was utilized solely to assist with the structure and organization of the content.

    The Death of Anticipation

    From “Mental Construction” to Digital Consumption: How the ‘Live View’ screen killed our ability to see.

    Design & Research | Master Thesis Log 04

    “A photograph is not created in the camera. It is created in the mind.”

    This concept, famously articulated by Stephen Shore [1], is known as Mental Construction. Shore argues that the physical act of pressing the shutter is just the final step of a long psychological process. The photographer looks at the chaos of the world, organizes it mentally into a frame, and then uses the machine to capture that thought.
    But today, this order of operations has been reversed.

    In my research into camera interfaces, I have identified a critical shift in how we interact with the image: the shift from the Viewfinder to the Screen.

      The Viewfinder (Traditional): When you look through an optical viewfinder, you are looking at reality. The camera is just a window. You have to imagine (Pre-visualize) how the film will interpret that reality. You are active.

      The Screen (Modern): When you look at a smartphone screen, you are looking at a processed simulation. The HDR is already applied. The colors are already boosted. You don’t need to imagine the photo because the computer has already finished it for you.

      This interface design encourages Post-rationalization instead of Pre-visualization. We shoot first, and ask questions later. We treat the world as raw data to be harvested, rather than a subject to be understood.

      Active Seeing: The restriction of the viewfinder forces the eye to focus. (Source: Unsplash)

      Ansel Adams wrote extensively about “visualization”—the ability to see the final print in your mind’s eye before the exposure is made [2].

      Digital interfaces have killed this skill. Because the feedback loop is instant (0.01 seconds), there is no gap for the imagination to live in. In film photography, there was a “Latent Image”—the invisible period between shooting and developing. That invisibility forced the photographer to trust their vision.

      By removing the latency, we removed the anxiety. But we also removed the intent. If I can take 1,000 photos in a minute and delete 999, I stop caring about the 1.





      This leads to a radical question for my thesis: Can we design for blindness?

      If the screen is the problem, maybe the solution is to take it away. I am beginning to conceptualize an interface that re-introduces “digital latency.”

      Imagine a camera app that doesn’t show you the photo immediately. Imagine a tool that forces you to define your parameters (Mood: Melancholy? Lighting: High Contrast?) before it opens the shutter.

      By delaying the gratification, we might restore the “Mental Construction.” We might force the user to become an architect of the image again, rather than just a consumer of it.

      If we strip away the instant gratification and the AI perfection, what is left? Next week, I will finally tackle the definition of “Authenticity.” I will look at the debate between “Optical Truth” (what the lens sees) vs. “Emotional Truth” (what the human feels), and how we can code that difference into a system.

      References (IEEE)

      [1] S. Shore, The Nature of Photographs. Phaidon Press, 2007.
      [2] A. Adams, The Camera. Little, Brown and Company, 1980.

      AI Declaration: This blog post was drafted with the assistance of an LLM to explore the psychological concepts of ‘Mental Construction.’ The connection to Interface Design and the ‘Latent Image’ theory are my own research.

      The Tyranny of the Perfect Image

      Design & Research | Master Thesis Log 03

      There is a common phrase repeated in tech reviews today: “Everyone is a photographer.”

      The logic goes like this: We all have 200-megapixel sensors in our pockets. We have stabilization that defies gravity and Night Modes that turn midnight into noon. Therefore, because the output is technically high-quality, the act must be photography.

      I disagree. In fact, for my thesis, I am proposing the opposite: As cameras get “better,” photography is getting worse.

      We are not witnessing a renaissance of creativity; we are witnessing the rise of “Zombie Formalism”—images that look alive (sharp, colorful, perfectly exposed) but are internally dead because they lack human intent.

      To understand why this is happening, I turned to the media philosopher Vilém Flusser. In his seminal work Towards a Philosophy of Photography [1], Flusser distinguishes between the “tool” and the “machine.”

      A tool (like a paintbrush) serves the human. The human decides every stroke.
      A machine (like a camera) has a “program.” It has pre-set rules.

      The “Black Box”: When the camera makes 90% of the decisions, the user becomes a functionary, not an artist. (Source: Unsplash)

        Flusser argues that most photographers are not artists; they are “Functionaries.” They simply press a button to trigger the machine’s program. In 2025, this is more true than ever. When I lift my phone to take a picture of a sunset, the AI:

        • Identifies the scene (“Sunset”).
        • Balances the exposure (HDR).
        • Sharpens the edges.
        • Boosts the saturation.

        I did not make those choices. The algorithm did. I simply authorized the calculation.

        Perfection vs. Emotion: Sometimes the blurry shot tells the truth that the sharp shot hides. (Source: Unsplash)

        The result of this automation is a homogenization of our visual culture. We are drowning in what I call the “Aesthetic of Least Resistance.”

        Look at Instagram. The images are stunningly clear, but they all look the same. They lack the “friction” of reality. In Interaction Design, we are taught to remove friction—to make things seamless. But in art, friction is essential.

        Film photography was full of friction. You had to measure light. You had to focus manually. You could fail. And because you could fail, your success meant something.

        Wim Wenders recently critiqued this phenomenon, noting that the inflation of images leads to a deflation of meaning [2]. When a camera cannot take a “bad” picture, the “good” picture loses its value. It becomes a commodity, not a memory.

        In my initial research plan, I considered conducting a visual audit of smartphone interfaces this week. However, as I dove into Flusser’s theories, I realized that analyzing the surface of the interface (the icons and buttons) is premature if we don’t first question the structure beneath it.

        The core issue isn’t just how the buttons look, but how they shape our thinking. If modern AI cameras are designed to provide answers, my research is now shifting to understand how we can preserve the user’s ability to ask questions.

          Closing Thought: The Search for Friction

          We are building cameras that solve problems we didn’t have. The problem of “focus” was never just technical; it was artistic. When we remove the struggle, we remove the satisfaction.

          As I continue this research, I am looking for the “sweet spot”—where the tool helps us, but doesn’t replace us. The goal isn’t to destroy the technology, but to find the human heartbeat buried underneath the algorithm.

          References (IEEE)

          [1] V. Flusser, Towards a Philosophy of Photography. London: Reaktion Books, 2000.
          [2] W. Wenders, “The Act of Seeing,” in The Pixels of Paul Cézanne: And Reflections on Other Artists, 2018.

          AI Declaration: This blog post was drafted with the assistance of an LLM to structure the theoretical analysis. The research selection, case study choice, and final arguments regarding ‘Indexicality’ are my own.

          The Moon is a Lie: A Case Study in Ontological Deception

          Design & Research | Master Thesis Log 02
          #InteractionDesign #AIPhotography #HumanInTheLoop #ResearchJourney #ComputationalPhotography

          Since its invention, photography has held a unique promise: the promise of truth. Unlike a painting, which is an interpretation, a photograph was historically seen as an “index”—a physical trace left by light hitting a sensor.

          But what happens when the sensor stops recording light and starts predicting it?

          In my previous post, I asked if photography is dead. This week, I conducted a deep dive into the Samsung “Space Zoom” Controversy. This event is not just a consumer tech scandal; for my thesis, it serves as “Ground Zero” for the ontological shift in image-making. It proves we have moved from capturing the world to generating a statistical average of it.

          The controversy erupted when Reddit user u/ibreakphotos designed a clever stress test for Samsung’s “100x Space Zoom.” The user hypothesized that the camera wasn’t actually optically powerful enough to see the moon’s craters.

          The Methodology:

          • They downloaded a high-res image of the moon.
          • They downsized it and blurred it until it was an unrecognizable, glowing white blob.
          • They displayed this blob on a monitor in a dark room.
          • They stood back and photographed the monitor using the Samsung S23 Ultra.

          The hardware limitation: A tiny smartphone sensor cannot defy physics, yet the software claims it can. (Source: reddit)

          The Results:

          The phone produced a sharp, detailed image of the moon, complete with craters and surface textures.

          This was physically impossible. The source image (the blurred blob on the screen) contained zero texture data. The camera had effectively “hallucinated” the craters because its AI recognized the shape of a moon and overlaid a texture map from its internal database.

          Why does this matter for Interaction Design? Because it breaks the fundamental contract between the user and the tool.

          In media theory, Charles Sanders Peirce defined the photograph as an “Index”—a sign that has a physical connection to its object (like a footprint in the sand). When you look at a traditional photo, you know that the light actually touched the subject.

          The Samsung Moon is no longer an Index. It is a Simulacrum. As the philosopher Jean Baudrillard argued, a simulacrum is a copy without an original. The image on the user’s phone is “hyperreal”—it looks more real than the blurry reality the user actually saw with their eyes, but it has no connection to the physical moment.

          The friction lies here:

          The User thinks: “I captured this.”
          The System knows: “I generated this.”

          This creates a gap in agency. The user believes they are the creator, but they are merely the “prompter.” The camera is no longer a tool for documentation; it is a tool for optimization. It prioritizes a “beautiful lie” over an “ugly truth.”

          After analyzing this case, I do not believe the solution is to ban AI. Most users do want a clear photo of the moon, even if it is fake. However, from an Interaction Design standpoint, the failure here is not technological—it is ethical.

          The Failure of “Silent Substitution”
          The interface lied. It presented a generated image as a captured one. My take is that we need to redesign the camera interface to be “Honest.”

          My Proposal for Future Research:
          We need a UI that distinguishes between “Documentation Mode” (Optical truth, flaws included) and “Simulation Mode” (AI enhanced).

          If the user knows they are painting with data, the agency is restored. They become a “Director” rather than a duped consumer. The current design trend of hiding these choices behind a single “Shutter Button” is what I call “Agency Laundering”—the machine takes the credit, but lets the user feel like the artist. My thesis aims to challenge this specific pattern.

          Key Questions Arising from this Case:

          1. Transparency: Should AI-enhanced photos carry a visible watermark or metadata tag indicating “Generative Content”?
          2. The “Raw” Mode: Is “Pro Mode” the last bastion of authenticity, or is AI seeping into the raw data as well?
          3. User Consent: Did the user consent to having their blurry moon replaced? Or did the interface assume their intent?

          References (IEEE)

          [1] u/ibreakphotos, “Samsung ‘Space Zoom’ Moon Shots are Fake,” Reddit, 2023.
          [2] J. Vincent, “Samsung’s Moon photos are fake—but so is a lot of mobile photography,” The Verge, 2023.
          [3] J. Baudrillard, Simulacra and Simulation. University of Michigan Press, 1994.

          AI Declaration: This blog post was drafted with the assistance of an LLM to structure the theoretical analysis. The research selection, case study choice, and final arguments regarding ‘Indexicality’ are my own.

          Is Photography Dead? Rethinking Creative Authenticity in the Age of AI

          Design & Research | Master Thesis Log 01

          The mechanical eye vs. the digital brain. (Source: Unsplash)

          I still remember the first time I developed a roll of film. There was a specific anxiety in waiting to see if the shot came out right—the grain, the slightly missed focus, the “happy accidents.”

          Today, that anxiety is gone. We are witnessing the death of the “snapshot” and the birth of the “computed image.” With the release of tools like Google’s Magic Editor and Adobe’s Generative Fill, the definition of photography has shifted from capturing light to processing data.

          As an Interaction Design student coming from a background where photography was about documenting reality, this shift fascinates and terrifies me. If an algorithm frames the shot, adjusts the lighting, and even generates missing details, who is the creator? The user or the system? My Master’s research topic, “Rethinking Creative Authenticity,” investigates this exact tension.

          The Visual Conflict

          This image has “noise.” It has grain. It captures a fleeting moment that might never happen again. It feels human because it is flawed. (Source: Unsplash)
          Computed Perfection
          Clean, optimized, and statistically average. AI tools push us toward this aesthetic—images that look “correct” but feel empty. (Source: Unsplash)

          The Research Framework

          Central Research Question

          How can interaction design redefine or preserve creativity within automated camera systems and AI-enhanced photography tools?

          To answer this, I am breaking the problem down into three sub-areas:

          1. Perception: Do users perceive a “technically perfect” AI image as less authentic than a flawed human image? Where is the threshold?
          2. Agency: Can we design interfaces that force the user to make creative decisions rather than relying on auto-pilot?
          3. Collaboration: How can AI act as a “Creative Coach” (guiding composition) rather than a “Servant” (fixing mistakes)?

          Why This Matters for Design

          In Interaction Design, we often talk about removing “friction.” We want apps to be easy, fast, and seamless. However, in creative tools, friction is often where the art happens. The struggle to get the focus right, or the decision to underexpose a shot for mood—that is creative intent.

          If we design cameras that remove all struggle, we risk atrophying human creativity. We create a “Push Button, Get Art” culture [1]. My goal is to find the “sweet spot” where automation supports the user without replacing them.

          My Approach: Research through Design

          I don’t just want to write about this; I want to build a solution. My approach involves “Speculative Prototyping.” I intend to design a camera interface that resists total automation—a tool that asks you “Why?” before you shoot, rather than just fixing the “How.”

          Early phase: Sketching interfaces that bring the human back into the loop. (Source: Unsplash)
          1. Literature Review: Deep dive into “Computational Photography” ethics.
          2. Interviews: Conducting qualitative sessions with photographers to understand their fears regarding AI.

          References (IEEE)

          [1] L. Manovich, “AI Aesthetics,” Manovich.net, 2018. [Online]. Available: http://manovich.net/index.php/projects/ai-aesthetics

          [2] A. Agarwala et al., “Photographic stills from video,” ACM Transactions on Graphics (TOG), vol. 23, no. 3, pp. 585-594, 2004.

          [3] H. Steyerl, “In Defense of the Poor Image,” e-flux journal, no. 10, 2009.

          AI Declaration: This blog post was drafted with the assistance of an LLM to structure my initial thoughts and ensure academic formatting. The personal motivation, image selection, and research direction are entirely my own.