The City as a Designed System: Architecture, Space, and Pace 8/10

Calm Tech Institute Awards – Part I

As I started researching product examples that demonstrate how interactions could be designed in a calm and respectful way, I came across the Calm Tech Institute Awards. Through this initiative, the Calm Tech Institute recognizes products, services, and technologies that are designed according to the principles of calm technology. Products are evaluated through a 81-point criteria covering categories such as:

  • attention: Products are evaluated on how they work with (or against) human attention.
  • periphery: How does the product engage other senses through peripheral attention?
  • durability: How does the product break down? Does it offer support to customers in some way?
  • light: Does the product use warm lighting or harsh, blue lights?
  • sound: How does the product sound? For products with moving parts, what actions have been taken to prevent excess noise?
  • materials: What kinds of materials are used?

The award spans a wide range of product and service domains, including:

  • Smart Appliances
  • Transportation
  • Electronics
  • Artificial Intelligence
  • Automotive
  • Health
  • Homes
  • Vacation Rentals
  • Museums
  • Education
  • Websites and Apps

This framework shifts the focus away from novelty and constant engagement, instead emphasizing thoughtful, human-centered design.

In this and the next blog entry, I want to take a closer look at some of the products that have received this award and explore how they translate calm technology principles into real-world design.

“Dreamie” by Hello Ambient

Last year’s highest certified product is a bedside sleep companion called Dreamie. The device is designed to reduce phone usage in the bedroom. A space that should ideally be reserved for rest and recovery. Looking at sleep behavior research from the American Academy of Sleep Medicine (AASM), it quickly becomes clear why this is such a relevant use case for calm technology.

ccording to the AASM, 87% of adults keep a phone in their bedroom, and the majority of them report not getting enough sleep due to phone usage. Other studies show that just one hour of screen time after going to bed increases the likelihood of insomnia symptoms by more than 50%. Screen use at night is also associated with an average loss of 24 minutes of sleep. These numbers highlight a clear opportunity for a device that keeps technology present, but firmly in the background—supportive rather than disruptive.

Based on their research, the AASM recommends several habits to improve sleep quality:

  • Disconnect from devices at night
  • Leave your phone in another room
  • Follow a relaxing nighttime routine
  • Have a sleep schedule
  • Turn off push notifications

Dreamie, developed by Hello Ambient, directly addresses these recommendations and turns them into design requirements. Instead of asking users to rely on willpower alone, the device offers an alternative that fits naturally into existing bedtime routines.

At its core, Dreamie is more than a smart alarm clock—it is a carefully considered design solution. Recognizing how hard it can be to resist media consumption before sleep, the device provides calm, sleep-focused audio content. This creates a gentle alternative to scrolling through a bright, distraction-filled phone screen, helping users wind down rather than stay engaged.

In addition, Dreamie tracks sleep patterns without requiring wearable devices, reducing friction and discomfort. It also features a daylight-based alarm, which is widely considered to be a more natural and less jarring way to wake up compared to traditional sound alarms. Interactions are handled through tactile, physical controls, allowing for eyes-free adjustments in the dark—an intentional design choice that avoids bright screens and supports a calm, sleep-friendly environment.

Taken together, these features strongly align with calm technology principles. Dreamie avoids competing for attention, supports healthy sleep habits, and stays in the background when not needed—showing how research-driven insights and calm interaction design can address a widespread problem.

References:

AI Assistance Disclaimer:

AI tools were used to improve grammar and phrasing. The ideas, examples, and content remain entirely the author’s own.

Embodied Interaction: How the Body Influences Our Perception of Slowness 7/10

Some focus and writing tools deliberately avoid real-time notifications or visual noise, allowing users to remain physically settled for longer periods.

Good example is iA Writer, which minimizes interface elements to reduce physical and cognitive agitation.

Temporal Experience in UX: How Interfaces Shape Our Sense of Time 6/10

Case Study Review: Digital Products That Already Practice Slowness 5/10

How do Ubiquitous Computing and Calm Technology relate to the field of User Experience Design?

In my last blog post, I introduced the idea of calm technology. But what actually makes a technology feel calm? In their 1996 paper, Mark Weiser and John Seely Brown suggest that technology becomes calming when it:

  1. Places information in the periphery, letting us stay aware without being overloaded.
  2. Allows smooth movement from the periphery to the center of attention, giving us control when action or response is needed.

This balance increases awareness while keeping users in control, rather than dominating their attention. Designing for the periphery is therefore a key part of creating calm technology that genuinely supports people.

Weiser and Brown define calm technology through three characteristics:

  1. Smooth transitions between the center of attention and the periphery
  2. Expansion or Enhancement of peripheral perception and awareness
  3. “Locatedness”, which creates calm by fostering a connection to the environment enabling to act confidently within it

Technology feels calm when it works with, rather than against, the way human attention naturally functions. It empowers our periphery by quietly supporting awareness, giving more context and control without demanding attention. This creates a feeling of comfort, familiarity, and “being at home” in our environment. Technology achieves this calmness when it blends seamlessly into its surroundings and aligns with our expectations, allowing attention to flow uninterrupted. Just as grammar mistakes pull us out of a text or a rearranged kitchen disrupts the act of cooking, intrusive or poorly aligned technology breaks our focus. When technology preserves our flow of attention, it naturally feels calm.

How is Calm Technology connected to Ubiquitous Computing?

Both concepts are firstly introduced by Mark Weiser (and John Seely Brown). The early research on Ubiquitous computing inevitably led to the concept of calm technology. So both concepts are closely intertwined. Let me explain why:

Ubiquitous computing enables and requires calm technology at the same time. Once computers are everywhere, it will be crucial to consciously design interactions to ensure they do not overwhelm users. Calm technology is the design philosophy that ensures ubiquitous computing remains unobtrusive and supportive. At the same time, the fact that interactions with digital information can now take place anywhere creates an opportunity to design them in a more supportive way.

This means that ubiquitous computing is the technological vision, and calm technology is the human-centered design principle that guides how that vision should interact with people. They are intertwined because one sets the stage, and the other ensures it’s usable and fits with human needs.

How do Ubiquitous Computing and Calm Technology relate to Today’s field of User Experience Design?

Human Computer Interaction has evolved alongside the evolution of computing, which can be summarized in three stages. In the mainframe stage, computers were rare, expensive, and shared by multiple users. Interaction during this stage was driven primarily by technological possibilities rather than human capabilities. As computers became more accessible, the personal computing stage emerged, establishing one-to-one relationships between individuals and their machines. This shift brought technology closer to people and made user experience a central concern, moving the focus of interaction from the technology itself to the user.

In the following ubiquitous computing stage, people interact with numerous embedded computers throughout their daily lives, making calm technology not just desirable but necessary. The Internet has accelerated this evolution, raising questions about how pervasive technology may impact our environment and everyday experiences. In the state we are currently in, technology constantly competes for our attention. New technology is developed in a high speed and to keep up the pace user-tests are often skipped, resulting in bad user experience and usability (Monse-Maell, 2018). In response, many contemporary design trends have emerged, all based on the same underlying concept: Calm Technology. Within the design field, this idea is commonly framed in terms of attention and presence (Calm UX, Quiet UX, Mindful UX), simplicity and reduction (Minimalist UX, Effortless UX, Invisible Design), spatial and peripheral interaction (Ambient UX, Peripheral Interaction), and human well-being and pace (Well-being UX, Slow Technology).

Sure you already heard of some of those terms and are familiar with the ideas behind it. They all come down to the same main idea. They take the philosophy of Calm Technology and translate them into concrete design practices. Calm Technology gives designers a philosophical and ethical grounding. The specification into one of those terms usually provides concrete methodologies, patterns, use cases and heuristics. That’s why it makes sense to engage with these fundamental ideas, as they form the basis for current design trends and shape much of today’s interaction design thinking.

Now that we’ve covered these fundamentals, I want to take a closer look at human–computer interaction and what types of interactions we can use to achieve calmer, more effortless technologies. In the next blog entry, I’ll explore how we intuitively understand how to use objects, how information is perceived in our periphery, and what this means for designing interfaces.

References:

AI Assistance Disclaimer:

AI tools were used to improve grammar and phrasing. The ideas, examples, and content remain entirely the author’s own.

Calm & Slow Interaction: Key Principles for Designing Attention – Aware Interfaces 4/10

Designing for Speed: How Fast Interfaces Shape Our Digital Behavior 3/10

Drink Smart and Keep Calm: Technology that Stays in the Background – Part II

In my previous blog post, I introduced the concepts of Ubiquitous Computing and Tangible User Interfaces through the example of a smart water glass. When we return to this example and look on the character of the interaction and the information flow, shifting our attention from the what it does to how it communicates, the principles of Calm Technology become visible.

What is Calm Technology?

Calm Technology is a design principle, that aims to keep devices at the periphery of our attention by offering information only when it is contextually relevant, and in a subtle, unobtrusive way. Instead of demanding focus, such technologies blend into the background of daily life and surface only when intervention is needed. In doing so, they seeks to reduce cognitive load, minimize stress, allowing people to remain focused and productive while staying connected with technology without feeling overwhelmed by it. (Weiser, Brown, 1995 & 1996) 

What is Periphery?

I just mentioned calm technologies aim to keep at the periphery – but what exactly does periphery mean? To understand how the principles of Calm Technology work, we first need to look at how interaction engages our attention. We can distinguish between the center of our attention and the periphery. The periphery describes everything that is not in our direct focus, yet still registered in the background.

For visual perception, for instance, the center of attention might be the text we are currently reading, while the surrounding room remains in the periphery. Our center of vision is optimized for detail, color, and object recognition. Peripheral vision, in contrast, detects motion, overall shapes, and spatial layout. It helps us sense changes in our environment and guides our attention when something becomes relevant.

Calm Technology makes intentional use of this dynamic. It works by allowing information to move fluidly between the center of attention and the periphery. The periphery is powerful and informative: it enables us to notice important changes while leaving us free to decide whether something should shift into the center of our attention—or remain quietly in the background.

The Principles of Calm Technology

Now let’s take a look at the eight principles of Calm Technology, which were developed as a framework for designing technology that works with human attention and use them to analyze our smart water glass.

  • 1. Technology should require the smallest possible amount of attention

Our water glass in general embodies this idea: it doesn’t beep, flash aggressively, or require deliberate interaction. Instead, it tracks the amount and frequency of drinking by itself and might glow softly when hydration is low. The glass communicates through presence rather than interruption.

  • 2. Technology should inform and create calm

Information is only given when required, therefore it gives people just the amount of information they need to solve their problem

  • 3. Technology should make use of the periphery

Because the output of our smart water glass is designed to be gentle and ambient, it can be perceived through peripheral attention rather than demanding direct focus. Its cues remain unobtrusive in the background, becoming noticeable only when needed.

  • 4. Technology should amplify the best of technology and the best of humanity

The smart water glass does not force the user to drink through disruptive notifications. Instead, it gently indicates how much time has passed since the last sip, helping the user remember to stay hydrated without imposing strict rules. This approach preserves the user’s autonomy: they remain in control, while the technology quietly supports their goals.

  • 5. Technology can communicate, but doesn’t need to speak

By informing the user peripherally through subtle ambient lighting, the smart water glass communicates its message without the need for sound or explicit verbal cues.

  • 6. Technology should work even when it fails

Even if the smart water glass fails to detect a drinking event, the user can still drink normally. The technology enhances the experience but does not prevent the core activity from occurring.

  • 7. The right amount of technology is the minimum needed to solve the problem

The smart water glass focuses solely on reminding the user to drink, without adding unrelated information or features. By limiting its functions to the immediate goal, it avoids overwhelming or confusing the user.

  • 8. Technology should respect social norms.

By keeping its output subtle and non-disruptive, even in the presence of other people, the smart water glass respects social norms and avoids drawing unwanted attention.

In summary, the smart water glass demonstrates how Calm Technology principles can guide the design of devices that are informative, unobtrusive, and supportive—enhancing human behavior while remaining in the background of daily life.

In the next blog entry, I will take a closer look at the characteristics that make technology truly calm and explore how and why we perceive certain technologies this way. I will also discuss the relationship between Ubiquitous Computing and Calm Technology, and what these ideas mean for the field of User Experience Design.

References:
  • Weiser, M., Seely Brown, J. (1995): “Designing Calm Technology“, Xerox PARC
  • Weiser, M., Seely Brown, J. (1996): “The Coming Age of Calm Technology“, Xerox PARC
  • Case, A. (2015): “Calm Technology: Principles and Patterns for Non-Intrusive Design“
  • https://calmtech.com

AI Assistance Disclaimer:

AI tools were used to improve grammar and phrasing. The ideas, examples, and content remain entirely the author’s own.

What does “Slowness” actually mean? 2/10